12 void setColor255(
const uint8_t& r,
const uint8_t& g,
const uint8_t& b,
const uint8_t& a = 255)
22 void setColor(
const glm::vec4& color)
24 _color[0] = color.r * 255;
25 _color[1] = color.g * 255;
26 _color[2] = color.b * 255;
27 _color[3] = color.a * 255;
43 bool _is_colored =
false;