Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Deprecated List
Member oe::render::Pipeline::configureForPbrRendering (scene::Manager &scene_manager, const PbrOptions &options)
This is kept only for compatibility, you should prefer to fill directly the Lighting component into PbrOptions
Member oe::scene::Transform::relativeRotate (const float x, const float y, const float z)
you should prefer relativeRotate(const lit::Angle& x, const lit::Angle& y, const lit::Angle& z)
Member oe::scene::Transform::setRotation (const float x, const float y, const float z)
you should prefer setRotation(const lit::Angle& x, const lit::Angle& y, const lit::Angle& z)