Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Deprecated List
Member
oe::render::Pipeline::configureForPbrRendering
(
scene::Manager
&scene_manager, const
PbrOptions
&options)
This is kept only for compatibility, you should prefer to fill directly the Lighting component into
PbrOptions
Member
oe::scene::Transform::relativeRotate
(const float x, const float y, const float z)
you should prefer
relativeRotate(const lit::Angle& x, const lit::Angle& y, const lit::Angle& z)
Member
oe::scene::Transform::setRotation
(const float x, const float y, const float z)
you should prefer
setRotation(const lit::Angle& x, const lit::Angle& y, const lit::Angle& z)
Generated by
1.9.8