Oxygen Engine
Modern C++ 3D Engine using OpenGL
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datatypes.h
1#ifndef OE_CORE_DATATYPES_H
2#define OE_CORE_DATATYPES_H
3
4namespace oe::core
5{
6 union EventData;
7 typedef std::function<void(const core::EventData&)> event_callback_t;
8 typedef int key_code_t;
9}
10#endif
Core functionality (windows, event handler, logger, ...)
Definition cursor.h:8