Oxygen Engine
Modern C++ 3D Engine using OpenGL
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datatypes.h
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#ifndef OE_CORE_DATATYPES_H
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#define OE_CORE_DATATYPES_H
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#include <cstdint>
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#include <functional>
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namespace
oe::core
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{
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union
EventData;
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typedef
std::function<void(
const
core::EventData&)> event_callback_t;
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typedef
int32_t key_code_t;
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}
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#endif
oe::core
Core functionality (windows, event handler, logger, ...)
Definition
args.h:10
OxygenEngine
core
datatypes.h
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