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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::scene::skin::BlendShapeManager, including all inherited members.
| addBlendShape(const std::string &name, const std::vector< BlendShapeData > &blendshape_data) | oe::scene::skin::BlendShapeManager | |
| BlendShapeManager(size_t count, size_t vertices) | oe::scene::skin::BlendShapeManager | |
| getAllWeights() const | oe::scene::skin::BlendShapeManager | inline |
| getCount() (defined in oe::scene::skin::BlendShapeManager) | oe::scene::skin::BlendShapeManager | inline |
| getIdFromName(const std::string &name) | oe::scene::skin::BlendShapeManager | |
| getPackedData() | oe::scene::skin::BlendShapeManager | |
| getTotalAffectedVerticesCount() (defined in oe::scene::skin::BlendShapeManager) | oe::scene::skin::BlendShapeManager | inline |
| resetWeights() | oe::scene::skin::BlendShapeManager | |
| setWeight(const std::string &name, const float weight) | oe::scene::skin::BlendShapeManager |