Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::primitive::Plane Member List

This is the complete list of members for oe::scene::primitive::Plane, including all inherited members.

_aabb (defined in oe::scene::CommonMesh)oe::scene::CommonMeshprotected
_indices (defined in oe::scene::CommonMesh)oe::scene::CommonMeshprotected
_vertices (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >protected
addSubMesh(const std::vector< oe::scene::index_t > &indices) (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inline
flipFaces() (defined in oe::scene::CommonMesh)oe::scene::CommonMesh
generateBoundingBoxFromPredicate(const std::function< bool(const V &)> &predicate)oe::scene::SimpleMesh< V >inline
generateSmoothNormals(uint32_t sub_mesh=0)oe::scene::ComplexMesh< Vertex >inline
generateTangents()oe::scene::ComplexMesh< Vertex >inline
generateTexcoords()oe::scene::ComplexMesh< Vertex >inline
getBoundingBox() const (defined in oe::scene::CommonMesh)oe::scene::CommonMeshinline
getIndices(uint32_t sub_mesh=0) const (defined in oe::scene::CommonMesh)oe::scene::CommonMeshinline
getSubMeshCount() const (defined in oe::scene::CommonMesh)oe::scene::CommonMeshinline
getTriangles(uint32_t sub_mesh=0) constoe::scene::CommonMesh
getVertices() (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inline
getVertices() const (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inline
optimizeVertices(uint32_t sub_mesh=0)oe::scene::ComplexMesh< Vertex >
Plane()oe::scene::primitive::Planeinline
SimpleMesh(const std::vector< V > &vertices, const std::vector< index_t > &indices={}) (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inline
SimpleMesh(const std::vector< V > &vertices, const std::vector< std::vector< index_t > > &mesh_indices) (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inline
SimpleMesh() (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >inlineprotected
vertex_type typedef (defined in oe::scene::SimpleMesh< V >)oe::scene::SimpleMesh< V >