Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::scene::loader::Gltf, including all inherited members.
_custom_asset_extension_handler (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_custom_load(const std::string &filename, const bool is_binary) (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_custom_material_extension_handler (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_custom_node_extension_handler (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_default_material (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_loader (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_material_filler (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_meshes | oe::scene::loader::Gltf | protected |
_model (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_node_material_modifier (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_scenes (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_skinned_meshes (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_skinned_nodes_skins (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
_textures (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
addIntoSceneManager(oe::scene::Manager &scene_manager, uint16_t id_scene=0) | oe::scene::loader::Gltf | |
addIntoSceneManager(oe::scene::Manager &scene_manager, oe::scene::Node &root_node, uint16_t id_scene=0) | oe::scene::loader::Gltf | |
convertTextures(render::TextureManager &) | oe::scene::loader::Gltf | |
getMaterials() | oe::scene::loader::Gltf | |
Gltf(const std::string &filename, const bool is_binary) | oe::scene::loader::Gltf | |
Gltf() (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf | protected |
setMaterialFiller(std::function< void(const PbrMaterial &gltf_material, Material &oe_material)>) | oe::scene::loader::Gltf | |
setNodeMaterialModifier(std::function< void(Node &node, Material &node_material)>) | oe::scene::loader::Gltf | |
~Gltf() (defined in oe::scene::loader::Gltf) | oe::scene::loader::Gltf |