Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::scene::Transform, including all inherited members.
fillFrom(const Transform &transform) | oe::scene::Transform | |
forceDirty(const bool is_dirty) const | oe::scene::Transform | inlineprotected |
getModelMatrix() const | oe::scene::Transform | |
getPerspective() const | oe::scene::Transform | inline |
getPosition() const | oe::scene::Transform | inline |
getRotation() const | oe::scene::Transform | inline |
getRotationAs(R &result) const | oe::scene::Transform | inline |
getScale() const | oe::scene::Transform | inline |
getScaleAs(S &result) const | oe::scene::Transform | inline |
getSkew() const | oe::scene::Transform | inline |
getTranslation() const | oe::scene::Transform | inline |
getTranslationAs(T &result) const | oe::scene::Transform | inline |
interpolateWith(const float ratio, const Transform &target) | oe::scene::Transform | |
isDirty() const | oe::scene::Transform | inline |
loadFromModel(const glm::mat4 &model) | oe::scene::Transform | |
relativeMove(const glm::vec3 &translation) | oe::scene::Transform | |
relativeRotate(const glm::quat &quaternion) | oe::scene::Transform | |
relativeRotate(const float x, const float y, const float z) | oe::scene::Transform | |
relativeRotate(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z) | oe::scene::Transform | |
relativeScale(const glm::vec3 &scale) | oe::scene::Transform | |
relativeTranslate(const glm::vec3 &translation) | oe::scene::Transform | |
relativeTranslate(const float x, const float y, const float z) | oe::scene::Transform | |
setPerspective(const glm::vec4 &perspective) | oe::scene::Transform | |
setPosition(const glm::vec3 &position) | oe::scene::Transform | inline |
setPosition(const float x, const float y, const float z) | oe::scene::Transform | inline |
setRotation(const float x, const float y, const float z) | oe::scene::Transform | |
setRotation(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z) | oe::scene::Transform | |
setRotation(const R &rotation) | oe::scene::Transform | inline |
setScale(const float x, const float y, const float z) | oe::scene::Transform | |
setScale(const S &scale) | oe::scene::Transform | inline |
setSkew(const glm::vec3 &skew) | oe::scene::Transform | |
setTranslation(const float x, const float y, const float z) | oe::scene::Transform | |
setTranslation(const T &translation) | oe::scene::Transform | inline |
Transform(const glm::vec3 &translation=glm::vec3(0.f), const glm::quat &rotation=glm::quat(1.f, 0.f, 0.f, 0.f), const glm::vec3 &scale=glm::vec3(1.f), const glm::vec3 &skew=glm::vec3(0.f), const glm::vec4 &perspective=glm::vec4(glm::vec3(0.f), 1.f)) | oe::scene::Transform | |
Transform(const glm::mat4 &model) | oe::scene::Transform |