Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::Transform Member List

This is the complete list of members for oe::scene::Transform, including all inherited members.

fillFrom(const Transform &transform)oe::scene::Transform
forceDirty(const bool is_dirty) constoe::scene::Transforminlineprotected
getModelMatrix() constoe::scene::Transform
getPerspective() constoe::scene::Transforminline
getPosition() constoe::scene::Transforminline
getRotation() constoe::scene::Transforminline
getRotationAs(R &result) constoe::scene::Transforminline
getScale() constoe::scene::Transforminline
getScaleAs(S &result) constoe::scene::Transforminline
getSkew() constoe::scene::Transforminline
getTranslation() constoe::scene::Transforminline
getTranslationAs(T &result) constoe::scene::Transforminline
interpolateWith(const float ratio, const Transform &target)oe::scene::Transform
isDirty() constoe::scene::Transforminline
loadFromModel(const glm::mat4 &model)oe::scene::Transform
relativeMove(const glm::vec3 &translation)oe::scene::Transform
relativeRotate(const glm::quat &quaternion)oe::scene::Transform
relativeRotate(const float x, const float y, const float z)oe::scene::Transform
relativeRotate(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z)oe::scene::Transform
relativeScale(const glm::vec3 &scale)oe::scene::Transform
relativeTranslate(const glm::vec3 &translation)oe::scene::Transform
relativeTranslate(const float x, const float y, const float z)oe::scene::Transform
setPerspective(const glm::vec4 &perspective)oe::scene::Transform
setPosition(const glm::vec3 &position)oe::scene::Transforminline
setPosition(const float x, const float y, const float z)oe::scene::Transforminline
setRotation(const float x, const float y, const float z)oe::scene::Transform
setRotation(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z)oe::scene::Transform
setRotation(const R &rotation)oe::scene::Transforminline
setScale(const float x, const float y, const float z)oe::scene::Transform
setScale(const S &scale)oe::scene::Transforminline
setSkew(const glm::vec3 &skew)oe::scene::Transform
setTranslation(const float x, const float y, const float z)oe::scene::Transform
setTranslation(const T &translation)oe::scene::Transforminline
Transform(const glm::vec3 &translation=glm::vec3(0.f), const glm::quat &rotation=glm::quat(1.f, 0.f, 0.f, 0.f), const glm::vec3 &scale=glm::vec3(1.f), const glm::vec3 &skew=glm::vec3(0.f), const glm::vec4 &perspective=glm::vec4(glm::vec3(0.f), 1.f))oe::scene::Transform
Transform(const glm::mat4 &model)oe::scene::Transform