Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::Transform Member List

This is the complete list of members for oe::scene::Transform, including all inherited members.

fillFrom(const Transform &transform) noexceptoe::scene::Transforminline
forceDirty(const bool is_dirty) const noexceptoe::scene::Transforminlineprotected
getModelMatrix() const noexceptoe::scene::Transform
getOrientation() const noexceptoe::scene::Transforminline
getPerspective() const noexceptoe::scene::Transforminline
getPosition() const noexceptoe::scene::Transforminline
getRotation() const noexceptoe::scene::Transforminline
getRotationAs(R &result) const noexceptoe::scene::Transforminline
getScale() const noexceptoe::scene::Transforminline
getScaleAs(S &result) const noexceptoe::scene::Transforminline
getSkew() const noexceptoe::scene::Transforminline
getTranslation() const noexceptoe::scene::Transforminline
getTranslationAs(T &result) const noexceptoe::scene::Transforminline
interpolateWith(const float ratio, const Transform &target) noexceptoe::scene::Transforminline
isDirty() const noexceptoe::scene::Transforminline
loadFromModel(const glm::mat4 &model) noexceptoe::scene::Transform
relativeMove(const glm::vec3 &translation) noexceptoe::scene::Transforminline
relativeRotate(const glm::quat &quaternion) noexceptoe::scene::Transforminline
relativeRotate(const float x, const float y, const float z) noexceptoe::scene::Transforminline
relativeRotate(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z) noexceptoe::scene::Transforminline
relativeScale(const glm::vec3 &scale) noexceptoe::scene::Transforminline
relativeTranslate(const glm::vec3 &translation) noexceptoe::scene::Transforminline
relativeTranslate(const float x, const float y, const float z) noexceptoe::scene::Transforminline
setOrientation(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z) noexceptoe::scene::Transforminline
setOrientation(const glm::quat &rotation) noexceptoe::scene::Transforminline
setPerspective(const glm::vec4 &perspective) noexceptoe::scene::Transforminline
setPosition(const float x, const float y, const float z) noexceptoe::scene::Transforminline
setPosition(const glm::vec3 &position) noexceptoe::scene::Transforminline
setRotation(const lit::Angle &x, const lit::Angle &y, const lit::Angle &z) noexceptoe::scene::Transforminline
setRotation(const glm::quat &rotation) noexceptoe::scene::Transforminline
setRotation(const R &rotation) noexceptoe::scene::Transforminline
setScale(const float x, const float y, const float z) noexceptoe::scene::Transforminline
setScale(const S &scale) noexceptoe::scene::Transforminline
setSkew(const glm::vec3 &skew) noexceptoe::scene::Transforminline
setTranslation(const float x, const float y, const float z) noexceptoe::scene::Transforminline
setTranslation(const T &translation) noexceptoe::scene::Transforminline
Transform(const glm::vec3 &translation=glm::vec3(0.f), const glm::quat &rotation=glm::quat(1.f, 0.f, 0.f, 0.f), const glm::vec3 &scale=glm::vec3(1.f), const glm::vec3 &skew=glm::vec3(0.f), const glm::vec4 &perspective=glm::vec4(glm::vec3(0.f), 1.f))oe::scene::Transforminline
Transform(const glm::mat4 &model)oe::scene::Transforminline