Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::Mesh Member List
This is the complete list of members for
oe::scene::Mesh
, including all inherited members.
_aabb
(defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
protected
_indices
(defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
protected
_vertices
(defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
protected
addSubMesh
(const std::vector< oe::scene::index_t > &indices) (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
flipFaces
() (defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
generateBoundingBoxFromPredicate
(const std::function< bool(const V &)> &predicate)
oe::scene::SimpleMesh< V >
inline
generateSmoothNormals
(uint32_t sub_mesh=0)
oe::scene::ComplexMesh< Vertex >
inline
generateTangents
()
oe::scene::ComplexMesh< Vertex >
inline
generateTexcoords
()
oe::scene::ComplexMesh< Vertex >
inline
getBoundingBox
() const (defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
inline
getIndices
(uint32_t sub_mesh=0) const (defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
inline
getSubMeshCount
() const (defined in
oe::scene::CommonMesh
)
oe::scene::CommonMesh
inline
getTriangles
(uint32_t sub_mesh=0) const
oe::scene::CommonMesh
getVertices
() (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
getVertices
() const (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
optimizeVertices
(uint32_t sub_mesh=0)
oe::scene::ComplexMesh< Vertex >
SimpleMesh
(const std::vector< V > &vertices, const std::vector< index_t > &indices={}) (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
SimpleMesh
(const std::vector< V > &vertices, const std::vector< std::vector< index_t > > &mesh_indices) (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
SimpleMesh
() (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
inline
protected
vertex_type
typedef (defined in
oe::scene::SimpleMesh< V >
)
oe::scene::SimpleMesh< V >
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