Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::io::FileSystem, including all inherited members.
fileExists(const std::string &filename) const noexcept | oe::io::FileSystem | |
FileSystem(const char *argv0=nullptr) | oe::io::FileSystem | |
generatePrefDir(const std::string &organization, const std::string &application) | oe::io::FileSystem | |
getBaseDir() (defined in oe::io::FileSystem) | oe::io::FileSystem | |
getDiskSpace(const std::filesystem::path &path) const noexcept | oe::io::FileSystem | |
getFilename(const std::string &partial_path, const std::vector< std::string > &allowed_suffixes) | oe::io::FileSystem | |
getFileSize(const std::string &filename) const noexcept | oe::io::FileSystem | |
getInstance() (defined in oe::io::FileSystem) | oe::io::FileSystem | inlinestatic |
getLastAccessTime(const std::string &filename) const noexcept | oe::io::FileSystem | |
getLastError() const noexcept | oe::io::FileSystem | |
getLastErrorCode() const noexcept | oe::io::FileSystem | |
getLastModificationTime(const std::string &filename) const noexcept | oe::io::FileSystem | |
getRealPath(const std::filesystem::path &path) const noexcept | oe::io::FileSystem | |
getWritePath() const | oe::io::FileSystem | |
isDir(const std::string &path) const noexcept | oe::io::FileSystem | |
mkdir(const std::string &path) | oe::io::FileSystem | |
mount(const std::filesystem::path &real_path, const std::filesystem::path &mount_path, const bool &append=true) | oe::io::FileSystem | |
readFile(const std::string &filename) | oe::io::FileSystem | |
readTextFile(const std::string &filename) | oe::io::FileSystem | |
remove(const std::string &path) | oe::io::FileSystem | |
scandir(const std::filesystem::path &directory) const | oe::io::FileSystem | |
setWritePath(const std::string &real_path) | oe::io::FileSystem | |
unmount(const std::string &real_path) | oe::io::FileSystem | |
~FileSystem() (defined in oe::io::FileSystem) | oe::io::FileSystem |