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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::io::FileSystem, including all inherited members.
| fileExists(const std::string &filename) const noexcept | oe::io::FileSystem | |
| FileSystem(const char *argv0=nullptr) | oe::io::FileSystem | |
| generatePrefDir(const std::string &organization, const std::string &application) | oe::io::FileSystem | |
| getBaseDir() (defined in oe::io::FileSystem) | oe::io::FileSystem | |
| getDiskSpace(const std::filesystem::path &path) const noexcept | oe::io::FileSystem | |
| getFilename(const std::string &partial_path, const std::vector< std::string > &allowed_suffixes) | oe::io::FileSystem | |
| getFileSize(const std::string &filename) const noexcept | oe::io::FileSystem | |
| getInstance() (defined in oe::io::FileSystem) | oe::io::FileSystem | inlinestatic |
| getLastAccessTime(const std::string &filename) const noexcept | oe::io::FileSystem | |
| getLastError() const noexcept | oe::io::FileSystem | |
| getLastErrorCode() const noexcept | oe::io::FileSystem | |
| getLastModificationTime(const std::string &filename) const noexcept | oe::io::FileSystem | |
| getRealPath(const std::filesystem::path &path) const noexcept | oe::io::FileSystem | |
| getWritePath() const | oe::io::FileSystem | |
| isDir(const std::string &path) const noexcept | oe::io::FileSystem | |
| mkdir(const std::string &path) | oe::io::FileSystem | |
| mount(const std::filesystem::path &real_path, const std::filesystem::path &mount_path, const bool &append=true) | oe::io::FileSystem | |
| readFile(const std::string &filename) | oe::io::FileSystem | |
| readTextFile(const std::string &filename) | oe::io::FileSystem | |
| remove(const std::string &path) | oe::io::FileSystem | |
| scandir(const std::filesystem::path &directory) const | oe::io::FileSystem | |
| setWritePath(const std::string &real_path) | oe::io::FileSystem | |
| unmount(const std::string &real_path) | oe::io::FileSystem | |
| ~FileSystem() (defined in oe::io::FileSystem) | oe::io::FileSystem |