Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::component::scene::Debug Member List

This is the complete list of members for oe::component::scene::Debug, including all inherited members.

current_node_detailsoe::component::scene::Debug
Debug(oe::scene::Manager &scene_manager, core::Device &device, core::Window &window, oe::core::EventHandler &event_handler)oe::component::scene::Debug
dumpSceneToFile(const std::string &filename) constoe::component::scene::Debug
getSceneManager()oe::scene::SceneComponentinline
getSceneManager() constoe::scene::SceneComponentinline
is_activeoe::component::Component
loadSceneFromFile(const std::string &filename)oe::component::scene::Debug
onNodeAdd(Node &)oe::scene::SceneComponentinlinevirtual
onNodeRemove(oe::scene::Node &node) overrideoe::component::scene::Debugvirtual
onUpdate(const double, const int8_t=0)oe::component::Componentinlinevirtual
render()oe::component::scene::Debug
SceneComponent(Manager &entity)oe::scene::SceneComponentinline
show_help_tooltipsoe::component::scene::Debug
show_originoe::component::scene::Debug
update(const double delta)oe::component::scene::Debug
~Component() (defined in oe::component::Component)oe::component::Componentinlinevirtual