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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::component::node::Debug, including all inherited members.
| bbox_color | oe::component::node::Debug | |
| Debug(oe::scene::Node &node) | oe::component::node::Debug | |
| getNode() const noexcept | oe::scene::NodeComponent | |
| getSceneManager() const noexcept | oe::scene::NodeComponent | |
| is_active | oe::component::Component | |
| match_flags | oe::component::node::Debug | |
| NodeComponent(Node &entity) | oe::scene::NodeComponent | inline |
| onUpdate(const std::chrono::nanoseconds delta, const int8_t flags=0) override | oe::component::node::Debug | virtual |
| show_bbox | oe::component::node::Debug | |
| show_transform | oe::component::node::Debug | |
| transform_line_length | oe::component::node::Debug | |
| ~Component() (defined in oe::component::Component) | oe::component::Component | inlinevirtual |