Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::component::HasComponents< Entity, ComponentType > Member List

This is the complete list of members for oe::component::HasComponents< Entity, ComponentType >, including all inherited members.

_components (defined in oe::component::HasComponents< Entity, ComponentType >)oe::component::HasComponents< Entity, ComponentType >protected
addComponent(Args &&... args)oe::component::HasComponents< Entity, ComponentType >inline
addNamedComponent(const std::string &name, Args &&... args)oe::component::HasComponents< Entity, ComponentType >inline
getComponentByName(const std::string &name) noexceptoe::component::HasComponents< Entity, ComponentType >inline
getComponentByName(const std::string &name) const noexceptoe::component::HasComponents< Entity, ComponentType >inline
getComponentByType() const noexceptoe::component::HasComponents< Entity, ComponentType >inline
getComponentByType() noexceptoe::component::HasComponents< Entity, ComponentType >inline
getComponents() noexceptoe::component::HasComponents< Entity, ComponentType >inline
getComponents() const noexceptoe::component::HasComponents< Entity, ComponentType >inline
HasComponents(Entity &entity) (defined in oe::component::HasComponents< Entity, ComponentType >)oe::component::HasComponents< Entity, ComponentType >inline
removeComponent(const std::string &name)oe::component::HasComponents< Entity, ComponentType >inline