Oxygen Engine
Modern C++ 3D Engine using OpenGL
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base.h
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#ifndef OE_SCENE_LOADER_BASE_H
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#define OE_SCENE_LOADER_BASE_H
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#include <map>
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#include <vector>
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#include "../vertex.h"
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namespace
oe::scene::loader
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{
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class
BaseLoader
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{
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/*public:
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Base(const std::vector<Vertex>& vertices = {}, const std::vector<uint32_t>& indices = {})
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: _vertices(vertices), _indices(indices)
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{}
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//std::vector<oe::scene::Vertex>& getVertices() { return _vertices; }
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//std::vector<uint32_t>& getIndices() { return _indices; }
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protected:
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std::vector<Vertex> _vertices;
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std::vector<uint32_t> _indices;*/
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};
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}
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#endif
oe::scene::loader::BaseLoader
Definition
base.h:11
oe::scene::loader
Generators of geometry / scene by computation (eg. Bezier) or from files (eg. Gltf)
Definition
base.h:9
OxygenEngine
scene
loader
base.h
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