Oxygen Engine
Modern C++ 3D Engine using OpenGL
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base.h
1#ifndef OE_SCENE_LOADER_BASE_H
2#define OE_SCENE_LOADER_BASE_H
3
4#include <map>
5#include <vector>
6#include "../vertex.h"
7
9{
11 {
12 /*public:
13 Base(const std::vector<Vertex>& vertices = {}, const std::vector<uint32_t>& indices = {})
14 : _vertices(vertices), _indices(indices)
15 {}
16
17 //std::vector<oe::scene::Vertex>& getVertices() { return _vertices; }
18 //std::vector<uint32_t>& getIndices() { return _indices; }
19
20 protected:
21 std::vector<Vertex> _vertices;
22 std::vector<uint32_t> _indices;*/
23 };
24}
25
26#endif
Definition base.h:11
Generators of geometry / scene by computation (eg. Bezier) or from files (eg. Gltf)
Definition base.h:9